![]() Wizards are mostly here for their AoE, though their wider range of spells does allow them to contribute to the “be ready for anything” approach this party is built for. That can be a bad thing for those times when you want to focus on a particular strategy, though it is nice to always have options if you’re confident you can make the most out of them. Those two classes offer you a ton of options in a lot of different situations. Their versatility allows you to be both proactive and reactive, which is also true of the shapeshifting Druid. One of the best support classes in the game, the Bard is able to offer various kinds of buffs, debuffs, and heals depending on how you build them. ![]() This merry band of misfits is not only thematically fascinating but works together surprisingly well due to their shared ability to play many parts in combat. Wizards are also quite nice in that position for many of the same reasons, and some of their utility abilities can help you make up for the heavy burden the Paladin currently has to bear. I would recommend putting a Sorcerer in that last spot due to their incredible AoE attacks and how those AoE abilities allow the Ranger and Rogue to do their things. ![]() They can absolutely bully a single target, which is nice for those times when you need to get a specific enemy out of the way early Rangers and Rogues actually make for a fairly deadly combo due to the synergies between the Ranger’s “target mark” abilities and the Rogue’s general target isolation tactics. If you’re feeling brave and want to try to push a ton of damage, consider giving this party comp a shot.īesides, a properly positioned Paladin allows you to fill the rest of your party with pure damage. If that is the case, then a properly build Sorcerer may be an even more valuable combat companion.Īgain, this is a safe, combat-focused party that should be able to get you through pretty much anything. Wizards are also a natural pick for their combat versatility, though you may end up treating them as your go-to AoE option. ![]() Clerics are basically Swiss Army support tools, which is nice for those times when you want to be able to reasonably keep up with what the game may throw at you.Ĭlerics are also fairly durable, which means they offer just enough of a distraction to allow the Rogue to gain those valuable Advantage attacks. They’re there to deal impressive damage at close ranges and eat as many hits as reasonably possible. The Fighter or Barbarian fills the “tank” role in this party (such as it exists in Baldur’s Gate 3). Pretty much your bread-and-butter party comp, this classic combo offers a lot of benefits and few notable weaknesses. ![]()
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