![]() ![]() Experience an immersive experience with a VR headset and PSVR2 Sense controller. Fireworks and night views are effectively produced on a 4K screen.Ĭompatible with the newly released PlayStationVR2!įlash sparkling fireworks across a starry night sky. The graphics have been significantly updated for the first time in 20 years. ![]() The rules are very simple, and once you get the hang of it, the game is more addictive than you might imagine!Īn artistic mix of action, shooting, strategy and puzzles!īeautiful graphics with full HD and 4K output "Fantavision", which was initially released on PlayStation2, will return on PlayStation5 in 2023! So, that guess is totally out of my ass without evidence.īut maybe? Cosmo Machia is a team of 30+ people, so maybe they've already have the Fantavision director on staff for projects we've just never seen credits for? (That's Katsuyuki Kanetaka, who has been out in the wild for decades doing odd jobs and unique projects like Flipnic, the Ape Escape party game Pumped&Primed, the PS Vita Welcome Park, plus consulting on the PSP Ape Academy and Ape Escape TV show, also did some mobile apps Kanetaka left Sony in 2008.) Or maybe it could be that Fantavision was a passion project for somebody there and the studio agreed to try and get the rights for it knowing it was an essentially mothballed brand? Or maybe Cosmo Machia had been approached for or had seen bid requests for PSVR2 projects, and they knew Sony fandom plays might be a savvy strategy for a little studio effort, so they pitched a new Fantavision? (And I guess Sony in that scenario just didn't choose to take on publishing?) Or maybe there was a silent IP auction of SJS brands that didn't make the news, and Cosmo Machia picked up Fantavision?įantavision 202X▼▼▼ That PS2 masterpiece action puzzle game "Fantavision" is back on PS5! ▼▼▼ (The CTO did do some PS1/PS2-era stuff like Gekioh: Shooting King and Strike Gunner STG the studio also have a loose Sony connection in that they made a mobile Aibo robodog virtual pet app.) There's no clear connection or lineage connecting Japan Studio, Fantavision, and Cosmo Machia. except that Cosmo Machia was founded in 2010, and there's no indication on the Cosmo Machia staff role that the chief/founder or its CTO worked on Fantavision or other SCE Japan Studio projects. My first guess for how this came about is that the original Fantavision designer/team went indie, after Japan Studio folded, and sought the rights to continue this franchise, and Sony let it go let them license it on the understanding that Sony itself would never use the brand again at this point. It's an indie game, made by Cosmo Machia. ![]()
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