Decidueye is truly a “sniper”, capable of finishing off prey from a great distance thanks to Nock Nock. This loadout is great for controlling the battlefield from a distance with Spirit Shackle and bailing out with Shadow Sneak when an enemy approaches your position. The best Decidueye loadout is pairing Shadow Sneak with Spirit Shackle. While using its unite move Decidueye cannot be stunned, disabled, or hindered. After launching the 30 quills, Decidueye finishes off with one last big one that pierces all enemies in the line of fire (targets below half HP take more damage from the last quill). It fires a volley of 30 quills in the designated direction over a HUGE distance, dealing damage to the first enemy in the line of fire. So many options! Decidueye’s Unite Moveĭecidueye gains Nock Nock at level 9. Not to mention that you can foil ganks, catch enemies out of position and punish them, or call the shadow into a team fight while you take potshots at the enemy from afar. You can use it to slow down assassins coming for you or to get away from a group of enemies thanks to the movement speed buff. Shadow Sneak is a must-have in pretty much every game, as it is the single source of mobility that Decidueye has. It deals, damage, and decreases their movement speed and defense while increasing Decidueye’s movement speed. This creates a dark zone, home to a shadow that takes hold of the first enemy entering the zone. At point-blank range, it also shoves enemies away. Decidueye creates a projectile of leaves, dealing damage to enemies and decreasing their movement speed as it passes through them. The first upgrade option for move 2 is Leaf Storm. This is a sure-hit ability that deals damage and decreases the movement speed of a chosen foe. Moving on, we have the second move which is Astonish. You may expect some fantastic returns after you master him, he only appears much weaker when you are learning him. His alleged “weaknesses” vanish when played skillfully, but if you make mistakes, you will suffer. As a result, unlike any other Pokemon Unite Attacker in the game, our Owl sniper can support battles from a great distance, never putting himself in danger. He can harass other Attackers from a distance that they cannot bridge because of his extreme range thanks to “Spirit Shackle” and “Nock Nock” abilities. It is hard to gank Decidueye without him knowing about it because of the clever use of “Shadow Sneak” in strategic locations. What, therefore, qualifies him as one of the Best Attackers in my opinion, since he apparently has so many drawbacks? Because if you are great at decision-making and positioning, you won’t encounter such situations. Additionally, due to this Pokemon’s squishiness, being cornered by two or more enemies usually necessitates a quick trip back to spawn. You cannot kite opponents like other ranged Attackers because of your limited mobility. Decidueye performs best as a jungler in terms of laneing, while it can also play bottom lane at a reasonable standard. Its swift strikes and all-around versatility are its main benefits. Decidueye is a dual-type grass/ghost Pokemon that attacks physically from a distance.
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