![]() ![]() Wiping him out works, but you need only take/pillage wherever he is generating Tourism. The other way to defend is instead to pummel someone that's close to a Culture Victory. The civ in the lead needs to get 1 more tourist than the second-most cultural civ. If you check the World Rankings > Culture Victory tab, you will see one civ having the most domestic tourists, and all the other civs need to get 1 more visiting tourists than that. If two civilizations are already going the Culture/Tourism route, you don't necessarily need to do that as well to 'defend': the other civ is probably going to have more domestic tourists than you, and only the highest opponent counts. This has gotten better in the Spring 2018 update though. Nor do they have the common sense to counterspy the places they keep their Great Works, which they still earn. This is also why it's painfully easy to win a Culture Victory against AI: they don't usually have a lot of Culture. ![]() Getting a lot of culture/turn lategame will thus mean you still have less domestic tourists than someone that focused on it all game. Your domestic tourists is simply a linear function using your lifetime culture. So this is for the people that either tune the game to actually be hard, or for those playing multiplayer.Ī Culture Victory is won when a Civ has more visiting tourists than any other civ has domestic tourists. How many cities do you have? How many city-states are you suzerain of? How far ahead are you in research/civics? How many wonders has the AI built, that you wanted to have too? That's what I thought. This is because they play against AI, where you are pretty much better than every other player, in every area. Yet people often complain about it being easy, because they get an 'accidental' Culture Victory while trying for a different kind of Victory. The civilopedia calls it the most difficult one. A Culture Victory requires you to use pretty much all features of the game, so disrupting in half the areas is usually enough. But defending with bullets is often better. Explaining the mechanics in one guide and my playthrough in another made sense.Ī "Culture Victory" is horribly named. This guide was made because I also made a guide to beat Deity in a less cheesey way, which was a culture victory. You may know me from such FAQs as "Worms: Forts Under Siege", or.well that was about it. I've tried to get the guide up-to-date but tell me if i've missed something! Some existing mechanics have changed, and some new ones have been added. They're even dependant on which expansions you have running, so I'm not even going to bother typing up all possibilities. READ AT OWN RISK.ĭISCLAIMER2: The game has changed a lot through expansions and patches, and a lot of the numbers changed too. DISCLAIMER: THIS GUIDE WILL DETAIL A LOT OF MECHANICS YOU MAY NOT WANT TO KNOW ABOUT AND COULD RUIN THE GAME FOR YOU. ![]()
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